Switching between Valorant, CS2, and Apex Legends without converting your sensitivity is one of the fastest ways to destroy aim consistency. A sensitivity converter takes your current in-game sensitivity and translates it mathematically into an equivalent value in another game, so your hand moves the same physical distance for every action. The number on the slider means nothing on its own. What matters is how far your mouse physically travels to complete a full 360-degree rotation.
We’ve felt this firsthand. After grinding ranked Valorant for weeks and then loading into CS2 with the same raw sensitivity number, everything felt either painfully slow or wildly out of control. Running the conversion fixed it immediately. If you’re bouncing between tactical shooters, getting the math right from the start saves hours of re-adaptation.
This is part of our complete CS2 Settings and Gear Guide (2026) — see every hardware and settings recommendation in one place.
This is part of our complete Valorant Settings and Gear Guide (2026) — see every hardware and settings recommendation in one place.
Explore the rest of the guide to see the exact formulas, how DPI and eDPI play into the equation, and how to fine-tune things once you’ve made the switch.
How A Sensitivity Converter Actually Works
A sensitivity converter works by anchoring your aim to a physical measurement rather than a game-specific number. Each game uses its own internal scaling system, meaning a “1.0” in Valorant is not remotely the same feel as a “1.0” in CS2.
Why In-Game Sensitivity Values Do Not Match Across Games
Every game assigns a yaw multiplier, which is the degrees-per-count value that determines how many degrees your crosshair rotates for each unit of mouse movement. As noted by ReflexLab’s sensitivity converter, each game scales sensitivity relative to a common reference, often CS2, which is why raw numbers never carry over cleanly.
CS2’s yaw value is 0.022 degrees per count. Valorant’s is 0.07 degrees per count. Those are completely different scales, and plugging the same number into both games produces a wildly different physical feel at the mouse.
What A Converter Uses To Translate Aim
A proper mouse sensitivity converter converts your aim using cm/360, the physical centimeters of mouse travel required to spin your view a full 360 degrees. Match that measurement across games and your muscle memory carries over intact regardless of what each game calls its sensitivity setting.
The formula is straightforward: divide your source game’s yaw by the target game’s yaw, then multiply by your current sensitivity. That ratio is the conversion multiplier.
When Automated Conversion Is Better Than Guesswork
Manual math works, but automated tools like the Aimlabs mouse sensitivity calculator or KovaaK’s sens converter support hundreds of games simultaneously and also factor in DPI, FOV type, and ADS multipliers. For anything beyond a basic hipfire conversion, using an established tool eliminates the risk of small calculation errors that compound into noticeable aim drift.
Exact Conversion Math For Valorant, CS2, And Apex Legends
The multipliers below are based on each game’s published yaw values. These work for hipfire sensitivity. Yaw for Valorant is 0.07, CS2 is 0.022, and Apex Legends is 0.022 (matching CS2 at the base level, though Apex uses a different internal scaling that effectively makes 1.0 Apex feel different in practice due to FOV defaults).
Valorant To CS2 And CS2 To Valorant
This is the most common conversion in competitive gaming right now.
- Valorant to CS2: Multiply your Valorant sensitivity by 3.18
Example: Valorant 0.4 × 3.18 = CS2 1.272 - CS2 to Valorant: Multiply your CS2 sensitivity by 0.314
Example: CS2 2.0 × 0.314 = Valorant 0.628
The multiplier comes directly from dividing Valorant’s yaw (0.07) by CS2’s yaw (0.022), which gives 3.1818. Tools like the Valorant sensitivity converter at VCRDB use this exact ratio.
Valorant To Apex Legends And Apex Legends To Valorant
Apex Legends uses a mouse sensitivity multiplier system on top of a base yaw, which changes the effective conversion slightly from a pure yaw-ratio approach.
- Valorant to Apex: A commonly used multiplier is approximately 3.18, though Apex’s default FOV of 104 versus Valorant’s 103 introduces a minor divergence. Many converters output a value very close to 3.2 depending on FOV settings.
- Apex to Valorant: Multiply your Apex sensitivity by approximately 0.31.
Use a dedicated tool like Sensgod’s mouse sensitivity converter when converting to or from Apex to account for FOV-adjusted matching if needed.
CS2 To Apex Legends And Apex Legends To CS2
Because CS2 and Apex share a yaw of 0.022 at the base, the raw number conversion is 1:1 at identical FOV. In practice, Apex’s wider default FOV means the same physical mouse movement covers more degrees of view, so the conversion is not always exactly 1:1 once you account for monitor distance scaling.
- CS2 to Apex (same FOV): Sensitivity value stays the same
- With FOV difference accounted for: Use a free sensitivity calculator like this one from Klartext Tools that applies FOV-adjusted matching
DPI, eDPI, And Distance-Based Measurements
DPI and in-game sensitivity are two separate inputs that combine to produce your actual aim speed. Getting both right is what makes a conversion stick. Here is how these measurements relate to each other and to the physical distance your hand travels.
What Mouse DPI Changes And What It Does Not
DPI (dots per inch) is a hardware setting that controls how many pixels your cursor moves per inch of physical mouse movement. Raising DPI makes the cursor faster at the OS level. It does not change your in-game sensitivity value, but it absolutely changes how fast your crosshair moves if your in-game sensitivity stays the same.
Swapping from 400 DPI to 800 DPI without halving your in-game sensitivity doubles your effective speed. This is a common mistake that throws off conversions. As covered in XBitLabs’ DPI calculator, the relationship between DPI and sensitivity must always be treated together.
What eDPI Means In Practice
eDPI (effective DPI) is the single number that combines both variables: DPI × in-game sensitivity = eDPI. It standardizes your aim speed into one hardware-agnostic figure.
A player running 400 DPI at 2.0 in-game sensitivity has an eDPI of 800. A player running 800 DPI at 1.0 has the same eDPI of 800. Both players are moving their crosshair at the same speed. Tools like the eDPI calculator at DPI Analyzer let you confirm this instantly before you commit to new settings.
How cm/360 And in/360 Help Standardize Aim
cm/360 is the physical distance in centimeters your mouse must travel to complete a full 360-degree rotation. in/360 is the same measurement in inches. These values are universal and game-agnostic.
If your cm/360 is 40 cm in CS2, a correct conversion will produce a 40 cm cm/360 in Valorant as well. The Aimlabs sensitivity calculator outputs cm/360 directly alongside converted sensitivity, which makes it easy to verify that the conversion landed correctly before touching the game.
Keeping Muscle Memory Consistent Across Shooters
Muscle memory in FPS gaming is the trained physical response your hand develops after repetition at a specific sensitivity. Disrupting it by jumping to a random new sensitivity is one of the most common reasons aim regresses after switching games. Conversions protect that investment.
Why Consistency Matters More Than Chasing Pro Settings
Pro settings are built around thousands of hours of deliberate practice at a specific value. Copying a pro’s sensitivity without accounting for your own DPI, mousepad size, or grip style usually does more harm than good. What matters is that your cm/360 stays consistent when you switch titles.
If your muscle memory is built around 35 cm/360 in Valorant, converting to CS2 with the correct multiplier preserves that exact physical anchor. As noted in Sensgod’s approach to sensitivity conversion, the goal is to protect muscle memory, not to chase numbers.
How Different Shooter Genres Change Your Feel
Even with a mathematically perfect conversion, some games will feel different. Battle royales use wider default FOVs, tactical shooters use stricter movement, and hero shooters add ability-based mechanics that change how often you need precise micro-adjustments.
A converted sensitivity is the right starting point, but the genre context matters. Apex Legends at the same cm/360 as Valorant may feel slightly faster due to the wider default FOV giving you more visual information per degree of movement.
When To Adjust Sens On Purpose
Deliberate sensitivity changes make sense when you’re transitioning to a new primary game for a long stretch. If you’re leaving Valorant ranked entirely and focusing on CS2 for a season, it may be worth experimenting with small adjustments to better fit CS2’s movement and peek timing rather than rigidly maintaining your old cm/360.
How To Test And Fine-Tune Your New Settings
Running a conversion gives you a mathematically equivalent sensitivity, but testing it in a structured environment confirms that it actually feels right in practice. Small rounding differences in the conversion math can produce a real difference in feel.
Using An Aim Trainer To Validate Conversion
Load your converted sensitivity into an aim trainer before touching a live match. The Aimlabs sensitivity calculator lets you input your exact settings directly into Aimlabs training scenarios, which makes validation fast. KovaaK’s offers a similar workflow through the KovaaK’s sens converter.
Run a standard flicking or tracking scenario and compare the feel to your previous game. If something feels off after 10 to 15 minutes of warm-up, that is diagnostic information, not noise.
Checking Tracking, Flicks, And Micro-Corrections
Test all three aim types separately. Tracking tests whether your crosshair smoothly follows a moving target. Flick tests confirm that fast snaps land close to where you intend. Micro-corrections reveal whether your sensitivity is too high or too low for fine-tuning at close range.
If tracking feels sluggish but flicks overshoot, your converted sensitivity may have landed slightly high. If both feel controlled but micro-corrections feel sticky, it may be slightly low.
Common Signs Your Converted Sens Needs A Small Tweak
- Consistent overshooting on flicks usually points to sensitivity being a few percent too high
- Difficulty with close-range tracking often means sensitivity is too low for the game’s movement speed
- Fine micro-adjustments feeling mushy can indicate a DPI mismatch rather than an in-game sensitivity error
Check that your DPI hardware setting matches what you entered into the converter before adjusting the in-game value.
Common Mistakes That Throw Off Your Aim
Even with the correct formula, small setup errors can invalidate the entire conversion. These are the most common failure points we’ve seen when players insist their aim “still feels off” after converting.
Mixing Different DPI Profiles By Accident
Many gaming mice support multiple DPI profiles assigned to physical buttons. It’s easy to accidentally switch profiles mid-session without realizing it. If your mouse DPI changes between when you ran the converter and when you applied the sensitivity, the entire calculation becomes wrong.
Always verify your active DPI profile in your mouse software before entering values into a sensitivity calculator. A DPI mismatch of even 100 units is enough to produce noticeable aim drift.
Ignoring FOV, ADS, Or Scope-Specific Settings
Hipfire conversion handles the baseline aim, but most tactical and battle royale shooters have separate sensitivity multipliers for ADS (aim down sights), scopes, and zoom levels. These are not automatically carried over by a standard conversion.
Valorant has a separate scoped sensitivity slider. CS2 uses a zoom sensitivity ratio. Apex has per-zoom sensitivity controls. Ignoring these means your hipfire will feel right but scoped shots will remain miscalibrated, which is a major problem in longer-range engagements.
Changing Too Many Variables At Once
If you convert your sensitivity, switch to a new DPI profile, update your Windows pointer speed, and change your mousepad all in the same session, you won’t be able to isolate which change is causing problems. Make one change at a time, test it, and then move forward.
A clean conversion process: lock your DPI, run the converter, apply the single new in-game value, and test before touching anything else.
Frequently Asked Questions
How do I convert my mouse sensitivity from one game to another accurately?
Use each game’s yaw value to calculate the conversion multiplier by dividing the source game’s yaw by the target game’s yaw, then multiplying your current sensitivity by that result. Tools like Aiming.Pro’s sensitivity calculator automate this instantly for most popular shooters. Always confirm your DPI is consistent before and after the conversion.
How can I match my Valorant sensitivity to Counter-Strike 2 settings?
Multiply your Valorant sensitivity by 3.18 to get the equivalent CS2 value. To go the other direction, multiply your CS2 sensitivity by 0.314. This ratio comes from dividing Valorant’s yaw (0.07) by CS2’s yaw (0.022).
How do I calculate and use cm/360 to keep the same aiming feel across games?
Your cm/360 is calculated using your DPI and in-game sensitivity together. Enter both values into a tool like the Aimlabs mouse sensitivity converter to get your current cm/360, then use that number as the anchor when converting to any new game. A matched cm/360 means the same physical hand distance produces the same rotation in every title.
Does changing resolution or aspect ratio affect sensitivity, and how do I adjust for it?
Resolution itself does not directly change sensitivity in most modern FPS games because the engine scales to resolution. Aspect ratio can affect the horizontal field of view, which changes how much of the game world is visible per degree of movement and can make a correctly converted sensitivity feel slightly different. Use FOV-adjusted conversion mode in tools like Klartext Tools’ sensitivity converter when switching between different aspect ratio setups.
How can I convert controller sensitivity settings between different games?
Controller sensitivity conversion follows a similar principle but uses each game’s controller-specific scaling rather than yaw values. Most major sensitivity converters, including KovaaK’s sens converter, support controller inputs for popular titles. Note that controller sensitivity systems vary significantly more than mouse systems, so fine-tuning after conversion is usually necessary.
How do I transfer my settings into Aimlabs to match my in-game sensitivity?
Open the Aimlabs sensitivity converter, select your game as the input, enter your in-game sensitivity and DPI, then select Aimlabs as the output. Apply the resulting sensitivity value inside the Aimlabs settings menu under the relevant game profile. This ensures your aim trainer practice reflects exactly what you’re using in your live game.